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Legendary binfer
Legendary binfer











legendary binfer

A superiority die is expended when you use it. These dice are used to fuel your maneuvers. You also gain two superiority dice, which are d6s. If a maneuver you use requires your target to make a saving throw, the saving throw DC is 8 + proficiency + STR or DEX. Superior Technique You learn two maneuvers of your choice. If you are 14th level or higher, you score a critical hit on a d20 roll of 18 or higher. You score a critical hit on an attack roll on a d20 roll of 19 or higher. When you gain a fighter level, you can change your choice. Martial MightĬhoose one of the following features to gain. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. You have blindsight with a range of 10 feet.

Legendary binfer free#

If you have two free hands when you make the attack roll, the d6 becomes a d8.Īt the start of each of your turns, you can deal 1d4+STR bludgeoning damage to one creature grappled by you. Your unarmed attacks now deal 1d6 bludgeoning damage. You must be wielding a shield or a simple or martial weapon to use this fighting style. When a creature you can see attacks a target other than you that is within 15' of you, you can use your reaction to move up to 10' toward the target and impose disadvantage on the attack roll if you are within 5' of it. You must be weilding a shield or a simple or martial weapon to use this fighting style. The damage that the creature takes is reduced by the total. When a creature you can see hits a target other than you that is within 5' of you, you can use your reaction to roll 1d10 + your proficiency bonus.

legendary binfer

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. If you are wielding a one-handed weapon in one hand, and are holding no other weapons, you have a +2 bonus to damage rolls with that weapon. Dual Wieldingįor you, all weapons that don't have the Heavy or Two-Handed properties are considered Light for you. While wearing armor, you have a +1 bonus to AC. In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll. You can draw a weapon that has the thrown property as part of the attack you make with the weapon. You gain a +2 bonus to attack rolls you make with ranged weapons. Whenever you gain a fighter level, you may replace one fighting style you know with another of your choice. As you gain fighter levels, you learn additional fighting styles, and can have more active at a time, as shown on the Fighting Styles Known and Active Fighting Styles columns of the Fighter table. Whenever you finish a short or long rest, you can choose one fighting style you know to be active until you use this feature again. Fighting StyleĬhoose two fighting styles from the list below. You can add your proficiency bonus to initiative rolls.













Legendary binfer